Tuesday, August 21, 2007

The One About Enhancement Boosters

Someone emailed me asking me what are the statistics and success ratings for enhancement boosters. This data doesn't come officially from IMC or from IAHGames, but just some tinkering and testing done on my own in the test server.

Enhancement boosters have a maximum cap for the various AR/DR of equipment, meaning to say that the enhancement NPC will only accept up to a maximum number of enhancement boosters for the different base AR/DR of equipment. The table below shows this relationship:

Base AR / DR of equipment

Max amount of Boosters required

1 ~ 8

1

9 ~ 13

2

14 ~ 17

3

18 ~ 20

4

21

9

22

11

23

13

24

15

25

17

26 +

20


Then there is the enhancement level success rate, which I'm sure all of you are much more interested in knowing! Ok, the important point to note is that ONLY when you use the maximum number of boosters allowed for that particular equipment, do your chances of success double. So say, I wanna enhance a +10 weapon, the chances are like... 1.56%. If I use 20 enhancement boosters, which is the maximum allowed, my chances are doubled. If I use less than the maximum number of boosters allowed, my chances increases slightly, but do not double. (Gee, I hope I am making sense here.)

1.56% X 2 = 3.13%

Enhancement Level

Success Rate

When max amount of boosters are used




1

100%

Unable to use boosters




2

100%

Unable to use boosters




3

100%

Unable to use boosters




4

100%

Unable to use boosters




5

50%

100%




6

25%

50%




7

12.50%

25%




8

6.25%

12.50%




9

3.13%

6.25%




10

1.56%

3.13%





Yep, hope this is of use to you folks out there.

Oh wait, before I end, thanks for answering all those previous comments on my behalf, Leonson. I couldn't have said it any better myself. I've said it before and I'll say it again - You're my blog hero! (:

I was feeling a lil' philosophical on my way home earlier and it just occurred to me that buying a virtual item is akin to buying shares on a volatile stocks exchange market. You never know when the index will go up or down. It is a risk we all take and alas, it is something that we have no control over.

I was having a chat with one of the IMC guys, Sam about Emilia The Sage and he was telling me that the reason was Emilia The Sage was immediately taken out off the cash shop RNPC listing in kGE merely a few weeks after she was released was because once she reached veteran and was able to increase her INT, she was undefeatable. 3 Emilia The Sages levitating during colony war, 3 Emilia The Sages taking turns healing and reviving one another, 3 Emilia The Sages Proton Splashing Together. One hit K.O. No one could even get near them. Melee classes were totally useless against them. No saving throws whatsoever for the enemy. kGE gamers were outraged and raised such a huge outcry that she was immediately removed.

Never underestimate the power of a proton splash.

Did you know that a proton splash has around the same damage as Elemental Strife (Lord Of Elements Stance)? Not to mention proton splash has a longer range and shorter cooldown: 7 seconds as compared to Elemental Strife's 60 seconds!

I'm closing the chapter of Emilia The Sage after this entry. After all, we all have to move on. Yes, me and my 5 Emilia The Sages will get by just fine... :)

15 comments:

Anonymous said...

Nice explanation,but don't know why my equips keep booming when I try to get it to a mere + 5....T_T

Anonymous said...

lets say making a unique lvl 92 item from + 4 to + 5.. we need 17-20 booster..

550x 20 = 11k point? its hell lot!?! around sg$30


is it mad?!?

Anonymous said...

sry around $20! but its still exp!

Unknown said...

hi there can i ask you where can i get the password for the client in winrar application??

Hrin said...

Password: IAH8819881

Elyrean Ablone Zealaezi said...

Sob...jie nvr thank me....sob~~

Just kidding...haha...anyway i heard abt ur 3 sage team in Carracci, hope to see you wit 3 levitating sage soon!

Welling said...

hi Hrin! thanks for visiting my blog. it has become a flaming spot so I deleted some entries. ><

Gin said...

woah. doesnt that means that hrin jie has an undefeatable team? O_O

btw, is sGE getting the cashshop rnpcs?

Unknown said...

Does unique item has higher chance of success enhancement from +4 to +5?? i tried all of my unique item but they wont BABOOM from +4 to +5.........

SlamDunk! said...

if you think that 20 the enhancement booster which cost 20 SGD is expensive than you should go see SOTNW price.. its cost 40 USD for 20 enhancement booster over there.

A K said...

what is proton splash?

so far i know it is photon splash..

aeson said...

if i use less than 20 pcs, will the chance be proportional to like using 20pcs?

for example i use 10pcs only from +4 to +5 will i have 75% chance instead of 100?

Unknown said...

hi. i was just wondering are the rate of success of +5/+6/+etc equips dependent or independent of each other? ie if say i want to +5 leather armours and 3-4 equips fail before i + my final one does it increase my chances of success?

steelyding said...

Erm...
Help needed here. Anyone knows why my GE start up page has (#?)(##)(?#) symbols disturb the orginial words, and i cannot seems to log in. They said:Inconsitent with the current server version or recv invaild packet. ?_?

GT said...

I have a quest, i have a +5 metal amor with 3DR.. I wanna mk +6.. I use 20 booasters n imprev.. But still it boom 4 times... T.T 160 Booasters total...ZZZZ can u pls advice on this??