Thursday, November 29, 2007

The One About Super Fight

So most of you would have read the article on V2.4 Super Fight on the web. There were a few points I missed out since the article was getting too lengthy already.

1) 5 minute window of opportunity

The warp gate will only be opened for 5 minutes. A world-wide announcement will be made via system notice 10 minutes before the opening of the warp gate. Once the warp gate is closed, no one else can enter into the Super Fight map.

This makes a lot of difference in terms of survival. If you get killed after the warp gate closes, you will not be able to enter again if you relog or return to barracks... which is why stocking up of soul crystals or having a supportive squad who resurrects one another is crucial.

2) Random Warp Points

When you get warped in, you will spawn on a random location on the map - regardless of whether you are squad members or not. It would be ideal to meet up with your squad members at a fixed location, and try your best to avoid enemies - both players and boss monsters while you are at it.

3) Who said what?

In these Super Fights maps, you will be unable to tell who is talking in public. No names are displayed. So you never know who is around the corner. And you never know who is plotting against who.


4) ...Better late than never

Bosses don't all spawn at the same time. Every 15-30 minutes or so, there will be map-wide announcements that XXXX boss will make his grand appearance in 5 minutes etc.

...For some strange reason, I'm reminded of all those Royal Rumble wrestling matches that my brother used to force me to watch with him when we were younger. 2 wrestlers would start fighting first and try to throw each other out of the ring. Then after some time, a new contender would be announced and dynamics change as the initial 2 wrestlers now face some new dilemmas:

a) Ally each other to kick out the new enemy
b) Be so focused on kicking each other out of the ring that they take no notice of the 3rd party
c) One of them allies the new enemy to take down his initial rival

And I foresee these elements coming into play as well in Super Fights and I can't hardly wait to see how these elements will be brought out by the GE community.

Conclusion?

Form your squads wisely. You will need a tight team that watches out for one another. Make use of terrains. Within each of the Super Fight maps are all kinds of nooks and crevices, high landscapes and low lying areas. I've always fancied that the higher up you are, the safer you are. However, with different militant strategies, all kinds of landscapes have their own usages.

Super Fight adds an additional element of surprise with that random spawning feature and a 'I know what you did last summer' kind of feeling cos you never know who's round the corner out for your blood. ;)

3 comments:

[FRUSSY] said...

SuperFight sounds like LOADS of fun.

Can't wait to give it a shot when v2.4 comes out. I certainly hope that the current bitterness that it blatantly apparent on the official forums (and probably PlayGE.sg as well) doesn't spoile the upcoming release.

Please, stay strong - not all of us sGE players are angry and bitter, and well... we'll have a new community soon. All the better for the release of new features, eh?

[Cheers]
FRUSSY

marcien said...

question: can we squad chat or faction chat in there?

Aramis Chopin said...

Sounds interesting, even if I'm a peaceful player.
Is there any item drop risk when PKed?