The One About Enhancement Boosters
Someone emailed me asking me what are the statistics and success ratings for enhancement boosters. This data doesn't come officially from IMC or from IAHGames, but just some tinkering and testing done on my own in the test server.
Enhancement boosters have a maximum cap for the various AR/DR of equipment, meaning to say that the enhancement NPC will only accept up to a maximum number of enhancement boosters for the different base AR/DR of equipment. The table below shows this relationship:
| Max amount of Boosters required |
1 ~ 8 | 1 |
9 ~ 13 | 2 |
14 ~ 17 | 3 |
18 ~ 20 | 4 |
21 | 9 |
22 | 11 |
23 | 13 |
24 | 15 |
25 | 17 |
26 + | 20 |
Then there is the enhancement level success rate, which I'm sure all of you are much more interested in knowing! Ok, the important point to note is that ONLY when you use the maximum number of boosters allowed for that particular equipment, do your chances of success double. So say, I wanna enhance a +10 weapon, the chances are like... 1.56%. If I use 20 enhancement boosters, which is the maximum allowed, my chances are doubled. If I use less than the maximum number of boosters allowed, my chances increases slightly, but do not double. (Gee, I hope I am making sense here.)
1.56% X 2 = 3.13%
Enhancement Level | Success Rate | When max amount of boosters are used | |||
1 | 100% | Unable to use boosters | |||
2 | 100% | Unable to use boosters | |||
3 | 100% | Unable to use boosters | |||
4 | 100% | Unable to use boosters | |||
5 | 50% | 100% | |||
6 | 25% | 50% | |||
7 | 12.50% | 25% | |||
8 | 6.25% | 12.50% | |||
9 | 3.13% | 6.25% | |||
10 | 1.56% | 3.13% |
Yep, hope this is of use to you folks out there.
Oh wait, before I end, thanks for answering all those previous comments on my behalf, Leonson. I couldn't have said it any better myself. I've said it before and I'll say it again - You're my blog hero! (:
I was feeling a lil' philosophical on my way home earlier and it just occurred to me that buying a virtual item is akin to buying shares on a volatile stocks exchange market. You never know when the index will go up or down. It is a risk we all take and alas, it is something that we have no control over.
I was having a chat with one of the IMC guys, Sam about Emilia The Sage and he was telling me that the reason was Emilia The Sage was immediately taken out off the cash shop RNPC listing in kGE merely a few weeks after she was released was because once she reached veteran and was able to increase her INT, she was undefeatable. 3 Emilia The Sages levitating during colony war, 3 Emilia The Sages taking turns healing and reviving one another, 3 Emilia The Sages Proton Splashing Together. One hit K.O. No one could even get near them. Melee classes were totally useless against them. No saving throws whatsoever for the enemy. kGE gamers were outraged and raised such a huge outcry that she was immediately removed.
Never underestimate the power of a proton splash.
Did you know that a proton splash has around the same damage as Elemental Strife (Lord Of Elements Stance)? Not to mention proton splash has a longer range and shorter cooldown: 7 seconds as compared to Elemental Strife's 60 seconds!
I'm closing the chapter of Emilia The Sage after this entry. After all, we all have to move on. Yes, me and my 5 Emilia The Sages will get by just fine... :)